The V6 RapidMask2 Module: Any mask, any time

I recently completed an updated video (below) on using the V6 RapidMask2 module. This module is at the heart of the TKActions V6 panel and was designed to be a mask-making juggernaut. Its evolution can be traced to the original luminosity mask concepts, but it’s moved far beyond the confines of those earlier techniques. One compact module can now make any pixel-based mask with just a few mouse clicks. Color, channel, saturation, and vibrance masks are as easily generated with RapidMask2 as standard luminosity masks. The built-in Rapid Mask engine quickly turns pixel values into masks, and these masks are viewed on-screen at near real-time speeds so it’s easy to experiment with different masks and find the best one.

It’s worth noting that all RapidMask2 masks are created using calculations, which provide the smoothest masks of any method to generate them. I experimented with a Curves adjustment layer for generating masks and even created a prototype panel using this method. However, I abandoned Curves when I saw the obvious tonal separation for tones with low pixel density in the image histogram. Calculated masks in RapidMask2 automatically adjust to match pixel density in selected tones by varying mask brightness. This isn’t possible when a static Curves adjustment creates the mask. So I’ve stuck with calculations for making masks in RapidMask2 and am confident it produces the best possible masks.

These calculations also completely avoid 8-bit selections as masks are generated and deployed. While I previously described the calculations process for making 16-bit masks and built it into the Rapid Mask engine, the reality is that calculations always make masks that match the bit depth of the image. Even 32-bit masks are possible with Rapidmask2 if you’re using the 32-bit mode in Photoshop.

The video below walks you through the workflow for using RapidMask2 to create and use pixel-based masks. It’s basically a four-step process:

  1. Choose a data source (luminance/color/saturation/etc) in the SOURCE section.
  2. Click different masks in the MASK section to find the best one.
  3. Optionally adjust the mask using the MODIFY section.
  4. Deploy the mask using the OUTPUT section.

This video will show you that it’s actually quite easy to make and use pixel-based masks once you have a panel that does most of the work.

More information on using RapidMask2 and the other V6 modules can be found in Sean Bagshaw’s V6 Video Guide series on the Panels & Videos page.